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Minecraft 创意工作室
实用的指令、建筑、资源包和世界探索工具。无需账号,无需安装,在浏览器中即可使用的专注 Minecraft 工具集。
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Featured Mod Guides
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Fabric API
Fabric API is the essential hook and library mod required by nearly every Fabric gameplay mod. Dropped directly into your mods folder as a .jar, it bridges the gap between the lightweight Fabric Loader and Minecraft game engine, providing standard interfaces for custom block rendering, server-client networking packets, dimension registry, and entity lifecycle events.

Fabric Loader
Fabric Loader is the ultra-lightweight, modular mod loading engine for Minecraft Java Edition. Unlike traditional heavy loaders, Fabric boots in milliseconds, boasts minimal RAM footprint, and utilizes the SpongePowered Mixin bytecode transformation engine. It is version-agnostic and provides instant snapshot compatibility.

Just Enough Items (JEI)
Just Enough Items (JEI) is the essential recipe browser and item catalog for Minecraft Java Edition. It gives you instant access to every crafting, smelting, brewing, and machine recipe in your world without ever needing to open an external wiki. Search through thousands of items with advanced prefix filters, pin recipes with bookmarks, and auto-transfer ingredients into crafting tables with a single click.

Age of Dragons
Age of Dragons is a dark fantasy progression mod: elemental dragons, machines, summoning altars, and boss gates. You build the Extracting Machine, Research Table, and Purifier, summon Common dragons for scales and blood, then push through two boss gates to Uncommon and Rare content. Six elements (Earth, Fire, Water, Wind, Ice, Lightning) feed Elemental Ingots, and the endgame chases Singularity weapons that never break. NeoForge 1.21.1. Photon, Curios, and JEI are optional.
皮肤工作室
皮肤工作室
浏览器中最先进的 3D 皮肤编辑器
皮肤查看与下载
查找 Java 用户名,预览皮肤,并下载 PNG
玩家头颅
生成 Minecraft 玩家头颅和自定义头颅指令
自定义图腾
将 Minecraft 皮肤转换为不死图腾资源包
披风包构建器
将皮肤与披风配对,并导出个人 Bedrock .mcpack
披风编辑器
直接在 3D Minecraft 角色上绘制披风和鞘翅纹理
盔甲纹饰查看器
以 3D 预览盔甲纹饰并复制匹配的 /give 指令
纸模生成器
将用户名或皮肤 PNG 转换为可打印的角色模板
Avatar Maker
Design a Minecraft-style avatar from a skin or username
高级指令
/give 生成器
使用 1.21.x 数据组件制作精密物品
/summon 实体
设计具有自定义属性的复杂生物
/waypoint Generator
Control Java Locator Bar marker colors, styles, and transmitters
/teleport Generator
Move entities to coordinates, dimensions, or another entity with precise facing
/damage Generator
Apply version-aware damage types with source, cause, and location context
/rotate Generator
Set yaw and pitch or make entities face coordinates and other entities
Bossbar 生成器
创建自定义 Bossbar,带有实时预览和可视化目标选择器
生物生成器
为自定义刷怪笼方块生成 /setblock 和 /give 指令
效果 / 药水
为任何实体生成持久药水效果
粒子引擎
可视化并生成用于地图的粒子发射器
/fill 生成器
使用 replace、hollow、outline、destroy、keep、strict 和过滤器填充长方体区域
/setblock 生成器
放置一个带有状态、NBT 以及 destroy/keep/replace/strict 模式的方块
/scoreboard 生成器
目标、setdisplay、players set/add 和分数操作
/item 生成器
替换或修改实体和方块物品栏槽位中的物品
/playsound 生成器
带有来源、目标、音量和音调的声音事件
/team 生成器
创建队伍并修改颜色、碰撞和前缀
NBT 转 Components
将旧版物品 NBT 和旧 /give 指令转换为当前 Java 版本
Potion Command Generator
Build /effect and /give potion commands with effects, amplifiers, and durations
/gamemode Generator
Switch survival, creative, adventure, and spectator modes for any target
/execute Command Builder
Compose advanced /execute chains with as, at, if, unless, and run
创造模式建筑
旗帜工作室
16 层旗帜和盾牌设计器
自定义画
将你的图像转换为 Java 或 Bedrock 画资源包
音乐唱片制作器
用你的音频替换原版唱片机唱片,并导出 Java 或 Bedrock 包
烟花设计器
模拟并制作具有物理效果的自定义火箭
盔甲架姿势
高级关节操作和骨骼姿势
工作台
浏览 170+ 配方并自动计算所需的所有原材料
材料计算器
导入 Litematica 建筑并计算每种原始资源
Schematic Converter
Convert Litematica, WorldEdit, Axiom, Java NBT, and Bedrock structures
Minecraft 方块调色板
匹配方块颜色,构建调色板,并导出材料组合
Minecraft 药水图表
搜索所有酿造配方、修饰符、持续时间和版本差异
堆叠计算器
将物品转换为组、箱子和潜影盒
经验计算器
转换 Minecraft 等级、原始经验和附魔成本
生物经验计算器
查找生物掉落物并估算每小时刷怪经验
Spear Damage Calculator
Simulate charge, Lunge, armor, and one-shot speed
村民交易
搜索职业报价并构建自定义村民交易指令
附魔计算器
优化铁砧成本和经验,打造完美装备
Manifest 生成器
创建带有 UUID 和包元数据的 Bedrock manifest.json 文件
pack.mcmeta 生成器
适用于 1.21 和 26.x 格式的 Java 资源包元数据
数据包工作室
构建完整的 Java 数据包,包含函数、加载标签和 zip 下载
配方生成器
创建有形状和无形状的 Java 数据包配方 JSON
战利品表生成器
构建物品池、数量和随机掉落条件
进度生成器
生成自定义进度显示和条件 JSON
成就制作器
设计并下载 Minecraft 风格的成就 PNG
方块模型生成器
创建 Java 资源包方块模型 JSON
字体 JSON 生成器
为资源包构建位图字体提供程序文件
图片转像素画
将图像量化为方块并导出建筑指令
图片转地图画
Convert images into installable Java map .dat files
Map Art Builder
Create block blueprints, material lists, and Java Structure NBT
Map Art Extractor
Recover PNG images and metadata from Java map .dat files
排名徽章制作器
为 Minecraft 服务器排名创建透明 PNG 徽章
随机战利品
构建加权池并模拟箱子抽取
自定义生物变种构建器
构建 Java 生物变种并导出数据包和资源包 ZIP
包转换器
在浏览器中转换 Java 和 Bedrock 资源包
Bedrock 包医生
验证 .mcaddon 和 .mcpack 的清单、UUID、JSON、脚本、纹理和依赖项
包合并器
合并并重新排序多个 Minecraft 资源包
MRPack → ZIP 转换
立即将 Modrinth .mrpack 整合包转换为标准 ZIP 文件
ZIP → MRPack
将 CurseForge 整合包 ZIP 导出转换为 Modrinth .mrpack 文件
HUD Customizer
Customize the in-game HUD with new textures and layouts
Emoji Pack Maker
Turn emoji and icons into a Minecraft resource pack font
富文本与颜色
世界探索
Minecraft 种子地图
用于结构和生物群系的交互式世界查看器
Earth Map Generator
Turn a real place on Earth into a Minecraft Java world
Minecraft 结构
搜索结构并复制版本正确的 /locate 指令
传送门连接器
Overworld and Nether coords, portal pairs, chunks and region files
球体生成器
设计完美的 1:1 比例方块球体和圆顶
圆形生成器
创建像素完美的圆形和椭圆形蓝图
氛围控制
用于昼夜循环和天气的快速指令
红石延时
计算以刻和秒为单位的电路延时
要塞三角定位器
通过两次末影之眼投掷找到要塞
矿石分布
比较 26.x 和经典世界中的矿石 Y 层
Mining Speed Calculator
Calculate block mining time for any tool, enchantment, and effect
Item ID List
Browse every Minecraft item with namespace, numeric, and legacy IDs
Beacon Calculator
Plan beacon pyramid tiers, ranges, durations, and material costs
Raid Planner
See every raid wave, raider count, and HP by difficulty and omen
Horse Breeding
Predict foal jump, speed and health, then copy a /summon
服务器与文件
plugin.yml 生成器
生成包含命令和权限的 Spigot 和 Paper plugin.yml
BungeeCord 配置
为你的 BungeeCord 代理创建入门 config.yml
启动脚本生成器
下载包含 RAM 和 JVM 标志的 start.bat 和 start.sh
eula.txt 生成器
在您接受 Mojang EULA 条款后生成 eula.txt
Whitelist.json
从玩家名称列表构建 whitelist.json
服务器图标
将图像裁剪为 64x64 server-icon.png 用于多人游戏
内存计算器
估算玩家、插件和视距的堆大小
实时服务器信息
检查公共 Java 服务器状态、MOTD 和玩家数量
Management API Explorer
Explore Minecraft server management API endpoints and payloads
Level.dat Editor
Inspect and edit level.dat world metadata and game rules
MC Toolbox 如何组织
为创作者、服务器所有者和生存玩家打造的实用 Minecraft 工具箱
MC Toolbox 围绕玩家实际重复的工作构建:编写指令、测试视觉效果、规划建筑、转换资源包以及更新后检查游戏数据。下面的每个部分都链接到真实的工具组,而不是通用着陆页,因此您可以快速从研究转向创作。
指令生成器
无需记住每个组件名称、括号和转义规则,即可构建有效的 Minecraft Java 和 Bedrock 指令。指令工具涵盖自定义物品、实体、刷怪笼、效果、粒子、盔甲架和格式化 JSON 文本。
探索工具皮肤与角色工具
编辑皮肤、预览盔甲纹饰、生成可打印的纸模模板,并在下载或复制指令前测试角色外观。这些工具专注于视觉创作,因此预览与玩家在游戏中的期望保持一致。
探索工具资源包工具
创建包元数据、转换包格式、合并资源包,并以更少的手动步骤打包画或整合包文件。大多数文件工作都在浏览器中本地完成,从而将私有资产保留在您自己的设备上。
探索工具建筑规划与世界工具
在生存模式中花费数小时之前,规划传送门、球体、圆形、结构和种子路线。世界工具面向希望获得清晰测量、可预测坐标和更少猜测的建筑师和服务器所有者。
探索工具文本、颜色和服务器展示
使用实时预览设计 MiniMessage 字符串、MOTD、渐变、颜色代码和 tellraw 风格的 JSON 文本。这对于服务器列表、排名、公告、命令方块、数据包和插件配置文件非常有用。
探索工具服务器文件与设置
生成 plugin.yml、BungeeCord 配置、启动脚本、eula.txt、whitelist.json 和 64x64 服务器图标。专为希望每次不用手动编辑 YAML 就能获得正确文件结构的服主设计。
探索工具合成与进度助手
查找配方、计算原材料、比较物品路径,并避免浪费稀有资源。这些工具对于生存项目、SMP 规划、教程以及重大 Minecraft 更新后回归的玩家非常实用。
探索工具These tools exist because I got tired of typing commands by hand
Real frustrations I hit while building, running servers, and designing maps
These tools exist because I got tired of typing commands by hand
Real frustrations I hit while building, running servers, and designing maps
Here's a real example. You want a banner with 12 pattern layers, specific dye colors, and a shield overlay. In vanilla, that's a /give command roughly 400 characters long with nested JSON inside NBT inside more JSON. One missing comma and the whole thing fails, and Minecraft doesn't even tell you where the error is. The Banner Studio lets you click patterns onto a live preview, tweak colors visually, and copy a verified command in seconds.
Same frustration led to the Armor Stand Designer. I had a castle build that needed 20 statues in the courtyard. Posing each one manually with /data merge entity took about 40 minutes per statue. Most of that time was fighting with limb angles. With the visual poser, I select a joint, drag it into position, and grab the command. What used to take an entire afternoon now takes 20 minutes total.
The MOTD Creator came from a server launch where I wanted a gradient welcome message with proper section symbols across 3 version targets. Getting the formatting right by hand meant trial and error, testing against multiple client versions after every tweak. Now I just pick colors, type the text, and see exactly what players will see in the multiplayer menu, no guessing, no restarts.
Every tool on this site started as a real problem I hit while playing or running servers. The Firework Designer came from a server event where I needed synchronized rocket launches across 50 players. The Crafting Calculator? Too many diamonds wasted on wrong anvil repair orders. If a tool is here, I probably built it because vanilla made something simple way harder than it needed to be.
最新内容
Minecraft 指南
Minecraft 26.40 Update Review: The End of the Immortal Boat, Sulfur Cube Tweaks, and the Stunning Dappled Drop
An in-depth, hands-on review of the Minecraft Bedrock 26.40 update. From the death of the 'immortal boat' and Sulfur Cube tweaks to the groundbreaking Dappled Forest and Cushions.
阅读完整指南Minecraft Effect Lab: Mastering Invisible Potions and Particles in 26.x
Stop letting messy swirl circles ruin your cinematic builds and boss fights. Learn how to generate clean, invisible status effects for Minecraft 26.x.
阅读完整指南How to Fix "Too Expensive!" Anvil Error in Minecraft (26.x Guide)
Learn step-by-step how to bypass the 40-level anvil limit, understand prior work penalties, and use the binary tree method to combine god-tier gear.
阅读完整指南Your world data stays on your machine. Here's why that matters
How client-side processing keeps your seeds, skins, and coordinates private by design
Your world data stays on your machine. Here's why that matters
How client-side processing keeps your seeds, skins, and coordinates private by design
Let me be direct: your Minecraft world seed is effectively a password to your server's entire geography. If someone has your seed and your base coordinates, they can locate every base, every stronghold, every hidden chest room. That's why the Seed Map Viewer runs entirely in your browser using WebAssembly (WASM). The seed you type in never touches a server, the biome math and structure detection all happen locally on your machine.
This same principle applies everywhere. The Skin Studio processes textures client-side. The /give Generator builds commands in JavaScript, not on a backend. The JSON Text Hub formats everything locally. I don't have a database to store your data, I don't run third-party analytics, and I don't collect usage data. No accounts, no uploads, no trackers. By design, not by accident.
It's faster this way too. There's no round trip to a server every time you click something. Click a tool, start working immediately. The WASM modules load once and then run at near-native speed. The Seed Map renders biome tiles in real time as you pan around. That simply wouldn't be possible if every tile had to come from a backend server.
As Minecraft keeps moving toward a data-driven architecture with each update, I'm keeping everything current, from the MRPack to ZIP converter to the Nether Portal Coordinate Calculator. The goal stays simple: handle the complex game mechanics behind the scenes while you get tools that are fast, private, and actually pleasant to use.
技术中心
Minecraft 正朝着数据驱动的未来迈进。我们为使用 1.18、1.21.x 到 26.x 组件的创作者提供技术支撑。
隐私优先
100% 客户端。无数据泄露。
Performance
极速原生 C 引擎。
Responsive
在手机上享受桌面级性能。
Reliable
经过游戏内验证的语法。
常见问题
完全免费吗?
是的。所有专业级工具均免费,无需账号,无隐藏费用。
是否更新到最新的 Minecraft 版本?
当然。我们支持从 1.18 和 1.21.x 到当前 26.x 年度更新的所有版本,包括所有新的 Data Components 和世界生成变化。
与 Mojang 有关联吗?
独立项目。与 Mojang Studios 或 Microsoft 无关。由社区构建,为社区服务。
在移动设备上能用吗?
是的。每个工具都针对桌面、平板和移动设备进行了优化,兼容所有主流现代浏览器。