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Minecraft Bedrock Manifest 生成器

适用于基岩版的专业创作者工作室。即时生成经过验证的 `manifest.json` 文件,自动生成 UUID 并进行版本控制。

头部信息

..
..

Module

..
resources
manifest.json
{
  "format_version": 2,
  "header": {
    "name": "My Awesome Pack",
    "description": "A short description of your pack",
    "uuid": "",
    "version": [
      1,
      0,
      0
    ],
    "min_engine_version": [
      1,
      21,
      0
    ]
  },
  "modules": [
    {
      "type": "resources",
      "uuid": "",
      "version": [
        1,
        0,
        0
      ]
    }
  ]
}

创作者提示

务必仔细检查**最低引擎版本**。设置过高可能会导致旧版我的世界玩家无法使用你的包。

专业级
Bedrock 包工作室

制作我的世界 Bedrock 包不应与 JSON 错误作斗争。MC Toolbox 提供高保真环境,为所有游戏版本生成有效、专业级的 manifest 文件。

通用兼容性

我们的生成器完全遵循官方我的世界 Bedrock 版规范。自动处理 UUID v4 生成、语义化版本和特定模块类型,确保你的资源包、行为包和皮肤包完美运行。

自动验证

无需手动查找 `resources` 与 `data` 等模块类型。MC Toolbox 会根据你的包选择智能分配正确类型,避免游戏内出现“损坏的包”错误。

知识中心

常见问题

A manifest.json file is the 'ID card' of your Bedrock pack. It tells Minecraft the name, description, version, and unique identifiers (UUIDs) of your creation. Without this file, the game won't recognize your folder as a pack.

Bedrock Edition uses one UUID for the 'Header' (the pack itself) and one for each 'Module' (the content). These must be unique so that Minecraft can distinguish between different versions and instances of your pack even if the name is the same.

Download or copy the code into a file named 'manifest.json' at the root of your pack folder. Make sure the extension is exactly '.json' and not '.txt'!

This tells Minecraft the minimum version of the game required to run your pack. For example, if you use features from 1.21, set this to 1.21.0 to ensure player compatibility.

World Templates are used when creating maps that players can use to generate new worlds. Choosing 'World Template' correctly sets the module type in your manifest so Minecraft treats it as a map template.