The mace is a close-range weapon whose smash attack rewards a controlled fall before impact. Its practical damage depends on fall distance, the target and enchantment choice, so isolated headline numbers are less useful than repeatable tests.
This guide covers the mace introduced in the 1.20.5-era Armored Paws release and the way Density, Breach and Wind Burst are used in later 1.21.x and 26.x play.

Test mace damage under controlled conditions
- Use the same target, armor and difficulty for every comparison.
- Measure a known fall height and land the smash attack directly.
- Compare Density and Breach on separate copies rather than stacking incompatible enchantments.
- Practice with Wind Burst away from the void and valuable inventory.
The mace arrived with the 1.20.5-era Armored Paws release and remains relevant in 1.21.x and 26.x play. Its smash attack rewards falling distance, but practical damage also depends on the target and enchantments. Density increases smash damage, Breach reduces the effectiveness of armor, and Wind Burst changes movement after a successful hit.
Survival safety
Practice smash timing over a controlled landing area with spare equipment. Feather Falling and safe recovery options matter because a missed hit can turn the planned attack into ordinary fall damage. Confirm enchantment compatibility in the anvil preview before spending rare books.
